Shader "Unlit/FadeBlack"
{
	Properties{
			_Color("Color",Color) = (0,0,0,1)
	}
		SubShader{
			Tags{"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Opaque"}
			LOD 100
			ZWrite Off
			Blend SrcAlpha OneMinusSrcAlpha
			Color[_Color]

			Pass{}
	}
}
